But here comes the balance to be fun: the truck won't take 15 seconds to reach 100 km/h (as it would in real life), it's acceleration will let it race against sports cars and other fast vehicles! If you drive a 6 ton truck at 100 km/h into regular cars, expect the poor cars to get thown away. The vehicles sizes and weights are also proportional to each other as in real life. The game is designed as a balanced blend of simulation and fun: the vehicles are entirely governed by physics, so that you can always see a different result from collisions, jumps and stunts. I want the physics and chaos of the old Destruction Derby games, the freedom of old games like Interstate'76 and of modern games like BeamNGDrive, the simplicity of Super Off-Road and Super Skidmarks, the crazy modes of Test Drive: Eve of Destruction, the mayhem of Twisted Metal (the first one), the Monster Trucks from Monster Truck Madness, all this with split screen multiplayer, and more, much more, is that too much to ask? TrackMaster is really a project I have began because of those moments of "if no one is making the game I want to play, I'll make it". The game will let you drive freely in any track in a freeroam mode, race in tracks designed for collisions, and take part in events for doing stunts, dominating the hill, playing football and many others! Hi, I'm a solo game developer from São Paulo, Brazil, and this is my game! TrackMaster is a game about physics sandbox, racing, vehicular mess and crazy types of events and competitions: doing unexpected things with unexpected vehicles! Want to take a trailer truck to a stunt track? Why not? Want to do a race in a figure 8 track featuring a monster truck, a muscle car, a truck and a bus? Why not? Satisfy the players, giving them the game they want, in a way they want to play, is the ultimate goal.” The channels for communication are going to be the Steam forum, social media pages and specific forms and polls/surveys to know the most popular requests. The idea is to try some feature very early as soon as I have an idea, so that the players can give their opinions, and I can know if the feature is worthy or not. “Releasing updates frequently and adjusting the physics and gameplay by what players are saying, is going to be my main goal. How are you planning on involving the Community in your development process? “Probably no, the price will probably be the same.” Will the game be priced differently during and after Early Access? The game doesn't have yet On-line or LAN multiplayer” There are computer controlled vehicles, but the AI driving skills are really bad, and I mean, very bad. It is playable with some vehicles and tracks. “Right now the game is a sandbox to play with vehicles and physics and has some event types, like FreeStyle, Race, Master of the Hill and Tag. What is the current state of the Early Access version? Of course, graphics are going to be improved gradually and sound is going to be added!” And also, many more vehicles and tracks/arenas are going to be added. “The final game will feature 4 game modes (right now, only 1 mode, FreeRoam, is available), 14 events, on-line and LAN multiplayer. How is the full version planned to differ from the Early Access version? “Being a solo developer, and having many ideas, it's great to be able to have people playing the game from early on, so everything can be updated according to players' feedback and opinions.”Īpproximately how long will this game be in Early Access?
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